«Decode: touch to digital art"
Center for Contemporary Culture Garage presents recent advances of digital and interactive art
today at the Center for Contemporary Culture Garage, "opened the exhibition« Decode: Touching the digital arts, "which introduces the latest digital and interactive art - from computer graphics on small screens to large-scale installations. The exhibition features the work as already well-known foreign artists - Daniel Brown, Daniel Rozin - and relatively young authors such as Simon Hayden and team «Troika».
KARST SCHMIDT Recoding (Recode) 2009. Source: |
Digital technologies offer artists and designers a new world of possibilities. Their innovative and often interactive product using the latest software, animation and other technologies interact with the environment to enliven contemporary art. Some of the products modified by internal processes, while others - depending on the behavior of visitors. Among the works included in the project, a screen, drawing portraits of visitors from the snow, and an interactive tree, bending with the wind from the street. Technically, the range of what is to be seen by visitors, stretching from work, off to the most basic principles of programming (the zeros and units, driven into one person), to art created by global creative teams on the Internet, and many exhibits are challenging the established categories of design. They blur the boundaries between artistic and technical disciplines, between programming and performance, between the creators and actors.
AARON KOBLIN Flying Images (Flight patterns) 2009. Source: |
Exhibition «Decode» refers to the three current topics in digital design. Subject computer code, as written under the order, and cracked and free, drew attention to the fact that programming has become a new tool design. Interactivity focuses on the work of responding to our physical presence. Theme Network denotes or represents a new interpretation of the traces of interaction that we reserve the age of electronic communication.
Under the heading "Code" will feature the works in which computer language is used as a the same material as stone or metal sculpture. This section of the exhibition will show how programming is used to create flexible, constantly changing facilities.
In the second section, "Interactivity" will work for direct interaction with the audience. Visitors will be able to participate in the simulation works, many of which raise questions about where to draw the line between design and performance.
CES Reas TI. 2004. Source: |
last theme, "Network", will be disclosed in the context of products that use digital "noise" of everyday electronic communications (blogs, mobile communication systems, GPS). This part of the exhibition is drawn to new opportunities for self-expression that emerged with the advent of the Internet and modern technology. Designers are rethinking these information flows, and give them a dramatic art form.
Especially for the exhibition of works by Carsten Schmidt has been adapted into Russian. Its online application will be available at the Garage, and visitors can use it to create their own works, which will later be posted on the Internet, as well as outdoor advertising screens in Moscow.
Artists participating:
Mehmet Akten, Daniel Brown, Joshua Davis, the team «Everyware», the project «Fabrica», the project «Flight404», James Frost, Jonathan Harris, Simon Hayden, Riodzi Ikeda, Sep Kamvar, Aaron Koblin, Leah Rafael Lozano-Hemmer, John Maeda, Ross Phillips, Sasha Poflepp, Casey Rice, Daan Roozegaarde, Daniel Rozin, Karsten Schmidt, studio «Sennep», Association «Troika», studio «Universal Everything "Marius WTCA, studio« WOW », studio« YOKE ».
exhibition will be on April 10, 2011.
Source:
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